I write predominantly for Unwinnable, but have also written for other publications including Polygon, Kill Screen, Rock Paper Shotgun, Ready Set (ZAM), Paste Magazine, Videodame and Heterotopias.
I love to explore the social and cultural impact of videogames, and how they can shape—and in turn, influence—the way we perceive our world.
Rock Paper Shotgun:
Ready Set (ZAM):
Talk Amongst Yourself: